Project Songbird makes an unfinished album the reason for its journey into the woods

A dark underground room with rough stone walls, chairs, barrels, and a red light.

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Dakota’s recording retreat connects the game’s isolated setting with a soundtrack by members of Auric Echoes.

Dakota goes to the Appalachian forest to record an album. Writer’s block has interrupted the musician’s work, and a remote cabin offers a place to begin again. In Project Songbird, that practical reason for isolation puts the protagonist inside the horror story’s setting. FYRE Games’ story and production details.

Conner Rush and FYRE Games describe a first-person narrative that moves between natural environments and dreamlike locations. Exploration shares the game with ranged and close combat, including weapons that can be upgraded.

A dark underground room with rough stone walls, chairs, barrels, and a red light.
An environment from Project Songbird. Screenshot supplied in Selecta Play’s press kit; game by FYRE Games. Image source.

Music is also part of the production beyond Dakota’s fictional work. Jacob Noska and Jonah Henthorne, members of Auric Echoes, composed and performed the soundtrack. The credited voice cast includes Valerie Rose Lohman, Jonah Scott, and Aleks Le.

Selecta Play released a physical PlayStation 5 edition on October 23, 2026, following the game’s digital release. The boxed format carries the same central premise: a recording retreat becomes an encounter with a presence in the woods. Selecta Play’s physical-edition details.

A pale light shines among dark trees, rocks, and forest foliage.
An environment from Project Songbird. Screenshot supplied in Selecta Play’s press kit; game by FYRE Games. Image source.

The developer identifies suicide and animal death among the story’s fictional content. FYRE Games’ story and production details. Selecta Play’s physical-edition details.