Movable objects and the player’s own physical vulnerability operate within the same simulation.
A table can change the route through a room in God Save Birmingham. Furniture can be moved against doors, while barrels can become moving obstacles for the undead. The objects around the survivor have a physical role beyond furnishing the town. Ocean Drive Studio’s official game description.
Ocean Drive Studio sets its survival simulation in an imagined outbreak within medieval Birmingham. Its version of the market town includes the Bull Ring and Saint Martin’s Church, now surrounded by former inhabitants who have become a threat.
The same physical system also makes the player vulnerable. A stumble can cost the character a weapon; a fall can cause an injury. Manipulating an object and navigating the space around it belong to the same set of decisions.
Food and other daily needs remain part of surviving the outbreak. The official page describes a game still in development, with its public release date unconfirmed. Its stated approach places those needs inside a town whose ordinary contents can be rearranged, obstructed, or used during an encounter. Ocean Drive Studio’s official game description.