The safe house connects equipment, companions, and the information gathered before a confrontation.
The fight in Hunter: The Reckoning – Deathwish starts before the monster appears. An old New York bar serves as a safe house where the player organizes equipment, gathers resources, and prepares for investigations. Nacon and Teyon’s official game description.
The protagonist is human. Character creation includes appearance, merits, and flaws, but the setting’s vampires and werewolves possess physical advantages the hunter does not. Information about a particular target therefore forms part of the preparation, alongside weapons and tools.
That work can involve infiltration, surveillance, or hacking. The publisher also describes consequences beyond the immediate hunt: conspicuous actions may bring police attention or draw other organizations into the situation.
The bar changes as the story proceeds and other hunters join the protagonist. Companions have their own histories and motives, and relationships formed between missions affect whom the player takes into danger. The base is consequently both a storage space and a meeting place.
Teyon develops the action roleplaying game for publisher Nacon, within the World of Darkness setting. Its project page lists a planned summer 2027 release. Teyon’s project page.