iHunt turns monster hunting into paid jobs accepted through an app

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The tabletop game puts supernatural threats inside a working life shaped by money, assignments, and improvised cooperation.

The hunters in iHunt get assignments through an app. Its tabletop premise casts them as workers trying to cover their expenses, with vampires, werewolves, and demons offering a source of income. Monster hunting belongs to their livelihood. Machine Age’s official role-playing game description.

That setup puts two kinds of pressure in the same story: the creature attached to an assignment and the financial reasons for accepting it. The publisher explicitly presents the game as a critical, humorous treatment of the gig economy within urban fantasy. Machine Age’s official role-playing game description.

Players create hunters and monsters collaboratively. The rules modify Fate Core and use four Fate Dice alongside one ordinary six-sided die. Those particulars identify the tabletop format behind the name, rather than a phone game that actually distributes real assignments. Machine Age’s official role-playing game description.

The official iHunt project site extends the fictional app’s presence through in-world advertising and short videos. Its promotional language belongs to the invented business and setting. Together, the game and those materials make the app part of the world’s storytelling, linking each monster encounter to the question of how its hunters get paid. The creators’ official iHunt project site.