Art the Clown’s toy bag makes weapon choice partly random in Dead by Daylight

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The Terrifier test build gives players a choice between two draws, with separate effects and progression for the toys.

Art the Clown’s Bag of Toys does not offer a permanent menu of every weapon. In Dead by Daylight’s October 28 Terrifier public test build, opening the bag produces two random choices. The selected toy is used once, and the bag has a cooldown before another selection. Behaviour’s October 28, 2026 public test-build notes.

The toys include a flail, handgun, flamethrower, acid bottle, and bike horn. Their effects differ, and the test gives them a Deadliness progression. A toy that applies the Torture status gains a point; at maximum Deadliness, it can down an injured Survivor. The horn has its own maximum-level interruption effect. Behaviour’s October 28, 2026 public test-build notes.

Randomness also appears in Funny Business, one of Art’s perks. Damaging a generator can trigger effects ranging from blocking that generator to a burst of confetti that does nothing. The unpredictability therefore extends beyond the weapon draw. Behaviour’s October 28, 2026 public test-build notes. Behaviour’s official Terrifier character overview.

Sienna Shaw enters the same test as a Survivor with a different set of mechanics involving items, protection hits, and pallet stuns. These descriptions concern the test version, whose patch notes also record known bugs; they are not a promise that the final release will preserve every interaction. Behaviour’s October 28, 2026 public test-build notes. Behaviour’s official Terrifier character overview.